Campaign |
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AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D GW - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
Boar Riders who know how to use their companions to their full potential are promoted to Boar Knights. While Boar Knights carry regular weapons, their real potential lies in the strength of their companion, due to their evergrowing bond. Special Notes: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Advances from: | |
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Advances to: | |
Cost: | 42 |
HP: | 66 |
Movement: | 7 |
XP: | 120 |
Level: | 2 |
Alignment: | chaotic |
ID | Boar Knight |
Abilities: | divine health |
spear pierce | 8 - 3 melee | ||
trample impact | 13 - 2 melee | charge |
Resistances: | |
---|---|
blade | 30% |
pierce | -20% |
impact | 20% |
fire | -10% |
cold | 10% |
arcane | -30% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 30% |
Coastal Reef | 2 | 40% |
Deep Water | UNREACHABLE | 10% |
Flat | 1 | 40% |
Forest | 1 | 50% |
Frozen | 2 | 30% |
Hills | 2 | 40% |
Impassable | UNREACHABLE | 30% |
Mountains | 3 | 40% |
Mushroom Grove | 1 | 40% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | UNREACHABLE | 30% |